
Give life to digital creations. This course covers the art of 3D animation and the technical skill of 'rigging'—building the digital skeleton and controls that allow a character or object to move. You'll learn the principles of motion, weight, and performance to create compelling animations.
To bring a digital character to life, an artist must first master two interdependent disciplines: Rigging (the technical engineering of the character's movement system) and Animation (the artistic manipulation of that system). This comprehensive course teaches you both sides of this essential process.
Give life to digital creations. This course covers the art of 3D animation and the technical skill of 'rigging'—building the digital skeleton and controls that allow a character or object to move. You'll learn the principles of motion, weight, and performance to create compelling animations.
This program is designed for aspiring Character Animators and Technical Riggers who want a holistic understanding of how motion is achieved in 3D. You will transition from static models to fully articulated, expressive digital characters, learning the technical backbone that enables dynamic performance in film, games, and cinematics.
Rigging is the specialized skill of building the mechanical framework that allows a model to be animated reliably. This section focuses on the engineering of movement:
Once the rig is built, the animation brings the character to life. This section focuses on the artistic principles of performance: