Master multi-pass CG integration, advanced keying, and relighting in Nuke — with a paid internship.

The Intermediate Compositing with Paid Internship course advances you from basic element assembly into the technically demanding world of multi-pass 3D CG integration — the skill that defines professional compositing. You will learn to work with AOVs (Arbitrary Output Variables), using ambient occlusion, reflection, specular, depth, and shadow passes to control every aspect of how a CG render integrates with live footage. Advanced keying covers multi-key layering for difficult screen conditions, complex garbage matting, and sophisticated spill suppression techniques. Relighting in compositing — adjusting a CG element's lighting directly in Nuke without a 3D re-render — is a production-critical time-saving skill you will develop fully. The paid internship positions you as a junior compositor on active production shots.
DigiAura's intermediate compositing internship involves delivering actual composited shots for professional productions — not portfolio exercises. Students experience the review-and-revise cycle of professional compositing, learning to implement director and supervisor notes efficiently, which is the core working rhythm of every compositing department globally.
You have mastered the foundational principles of compositing and the node-based workflow. The Intermediate Compositing course is the critical next step, designed to elevate your artistic judgment and technical precision when assembling the final, complex shot.
This is where you start to build the final shot. This intermediate course takes you into the world of multi-pass 3D compositing. You'll move beyond 2D elements and learn to integrate CGI renders, master green/blue screen keying, and blend all elements with realistic color and light. The paid internship places you in a junior compositor role, where you'll help assemble shots for real-world productions.
This program shifts the focus from simple element assembly to advanced 3D integration. You will learn to manipulate the rich data provided by CG render passes—like diffuse, specular, and shadow passes—to perfectly match the atmosphere, lens characteristics, and lighting of the live-action plate. You will transition from being an element assembler to a visual architect, ensuring the realism of the final image.
The core of this intermediate program is the mastery of professional-grade CG integration techniques:
The capstone of this Intermediate program is the Paid Internship. This crucial opportunity places you directly into a junior compositor role, where your refined skills are applied to real, high-quality production work.
Enroll in the Intermediate Compositing course to master the art of realistic integration, gain essential paid experience, and confidently step into the role of a junior compositor.
Multi-pass compositing (AOV compositing) is the process of integrating a 3D render split into multiple separate passes — diffuse, specular, ambient occlusion, shadow, reflection, depth, and more — rather than a single flat image. This approach gives the Compositor granular control over every lighting component, allowing adjustments to shadows, reflections, and atmospheric depth independently. It is the industry-standard method for integrating CGI into live-action footage at a professional level.
The Intermediate course covers multi-key layering for difficult green screen situations including wrinkled screens, uneven lighting, and semi-transparent materials like hair and fabric. You will learn complex garbage matting, advanced edge detection using Nuke's IBK Colour and Primatte nodes, sophisticated spill suppression, and color correction workflows that ensure your keyed subjects seamlessly match the background plate in every lighting condition.
The Intermediate Compositing course is designed for artists who have completed basic compositing training and want to move into CG integration and multi-pass workflows. It is also suitable for Roto/Paint artists who want to cross-train into compositing, or junior compositors who want to advance to roles handling full 3D integration shots in a professional production environment with paid internship experience.
During the paid internship, you join a production studio's compositing department as a junior compositor. You assemble real shots for active productions, receive professional direction notes, learn to work within strict naming and output conventions, and deliver finished frames to the production pipeline. This hands-on experience is the most important step between training and a full-time junior compositor position.
Relighting in compositing refers to adjusting or recreating the lighting on a CGI element directly in Nuke using the data provided in render passes — without sending the shot back to the 3D lighting department. It is needed when the approved CG render does not perfectly match the on-set lighting conditions, when the director requests a last-minute mood change, or when production time constraints prevent a full 3D re-render. Advanced relighting skills dramatically increase your value as a compositor.